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Course Name |
HTML 5 Game Development for Coders |
Contact Hours: 30 |
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Course Description |
If you have a basic knowledge of HTML, CSS and Javascript you can use those skills to create dynamic and inventive games that work on all devices, allowing you unlimited access to the highest grossing mobile markets as well as for desktop browsers. This course teaches you how to create stunning multi-device games using the Lime JS platform for HTML 5 game development. With your programming code as a base, Lime JS allows you to develop games in a much shorter time than simply coding alone. The course can be completed sooner, based on your skills set and time devoted to the subject.
The HTML 5 Game MarketBuilding games for multiple devices used to be a real pain point for game developers, but not anymore. Leveraging the Lime JS system, you can easily create your game once, then deploy to all platforms without having to re-create your games to work on each individual device.
What Platforms Can I Publish To?With Lime JS, you can publish to iphone, iPad, Android phones and tablets, Windows Phones and tablets, desktop and laptop computers and the web.
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Outcome |
WHAT YOU WILL LEARN
- Learn to publish your games
- Learn how to make money from your games
- Create 2 real games
- Learn 2D physics
- Master game animation and transitions
- Learn how to add a soundtrack to your games
- Learn tile based mapping
- Learn game animation
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Assessment |
This course allows for self-directed work and does not require that you take a test. Apply what you have learned to your own projects. |
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Outline |
Module 1: Introduction
- Course Preview
- Welcome to the Course
Module 2: Installation
- Ubuntu: Part 1
- Ubuntu: Part 2
- Windows: Part 1
- Windows: Part 2
- Windows: Part 3
- Windows: Part 4
- Mac: Part 1
- Mac: Part 2
- Installation Code
- Installation Summary
Module 3: Lights, Camera, Action!
- Lights, Camera, Action: Part 1
- Lights, Camera, Action: Part 2
- Source Code
Module 4: Rocket Launch Game
- Rocket Launch Game: Part 1
- Rocket Launch Game: Part 2
- Rocket Launch Game: Part 3
- Rocket Launch Game: Part 4
- Coordinates
- Source Code
Module 5: Drag and Drop
- Drag and Drop: Part 1
- Drag and Drop: Part 3
- Drag and Drop: Part 3
- Source Code
Module 6: Sound and More
- Sound and More: Part 1
- Sound and More: Part 2
- Sound and More: Part 3
- Source Code
- Bonus: Don’t Let the Bugs Leave the Screen…
Module 7: Spaceship Game
- Spaceship Game: Part 1
- Spaceship Game: Part 2
- Spaceship Game: Part 3
- Spaceship Game: Part 4
- Spaceship Game: Part 5
- Source Code
Module 8: Animated Enemies
- Animated Enemies
- Source Code
- Module 9: Making Birds Very Angry (2D Physics)
- 2D Physics: Part 1
- 2D Physics: Part 2
- 2D Physics: Part 3
Module 10: Deployment
Module 11: Tile Based Maps
- Tile Based Maps: Part 1
- Tile Based Maps: Part 2
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